Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. Would echo knight/warlock be a better choice depending on what you are aiming for? Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. If i . STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. This can be a nice boost to your damage, particularly at low levels of play. In terms of damage prevention This ability is as good as it gets. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. And what is more Menacing than one half orc? The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). This can greatly extend your available movement during your turn. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. personally i'd go more hexblade to get more spells for utility. Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. Again, watch out for your bonus actions. Specifically in the areas ofwhat featsshould I be looking at? Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. I plan to take a 3 level dip into fighter for the Echo Knight. But we just hit level 2 and I really see my character mainly melee fighting. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. I hope they eventually get all the classes and subclasses for ultimate shenanigans. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). In today's video I go through the subclass, offer some tactic. Sort, search and filter Items in World of Warcraft: Dragonflight. Odd realization. Then well assess some feat, race, and multiclass options. It does occupy its space, but it is also an image. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. Maybe not so much. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . Portions of the materials used are property of Wizards of the Coast. I'm not familiar with the character you're trying to emulate. My conundrum is as follows. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? Whats the best progression in your eyes from here? It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. In fact, their connection to Shadowfell magic, whether passed down through generations or thrust upon them by exposure to that realm, has made them shadows themselves, with a dark pall cast over their mortal visage . As always, Custom Lineage and Variant Human are great choices with yet another feat. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. 6. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. The Echo Knight is a solid fighter subclass. Thats nine attacks in a single round. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. Likewise, it doesnt help rogues sneak attack because it is not an allie. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. You essentially start every combat with a minimum of one extra attack. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Ideas: You also regain Unleash Incarnation if you roll for initiative and have no uses left. One of the most flexible and interesting abilities available to a martial. Also, if you start a combat with no Unleash Incarnations, you gain one. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Loads of battlefield control and coverage with high damage attacks. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. The Echo Knight gets a huge amount of front-loaded features. Thanks for the response! You direct an attack on your ally towards the Echo instead. And now Theres two of them! Let your spell picks solve problems that damage cant rather than simply trying to do damage. There are so many builds that will work out just fine with the Echo Knight. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. Spells that only target a creature can't affect the echo. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. Press question mark to learn the rest of the keyboard shortcuts. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. Im currently playing an EchoKnight Fighter. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. Again, there is no limit to the number of times you can use this ability. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Echo Knights have unparalleled mobility . That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. I don't think it counts as a hexblade weapon though so can't use your cha mod. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Youll probably be relying on a spear and Eldritch Blast until then. You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Talk with your DM about that. Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. 4. The final ability is quite a doozy But the name could have been a 300 pun. Path of the Beast. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. 1n terms of information abilities, how good is this? An echo is not an allie so it doesnt help a kobold use Pack Tactics. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. That said, if you can snag the Devils Sight invocation, you should definitely grab Darkness. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. Am I missing where it boosts its crit range? I do think fighter brings a lot to the table. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Reply More posts you may like r/dndnext Hexblade is hard to rank because of it being used mainly for dips. One of the most . Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. As an Amazon Associate I earn from qualifying purchases. Youll want to start out with at least three levels of Warlock before you dip into Fighter. And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. The Echo is an object. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. So you can't gain the ability t. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. Admittedly, the first part of this ability is only solid. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). Sharpshooter is always great for ranged builds and can be combined with Piercer. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. And one of them is a ghost. Manifest Echo (Echo Knight feature) - The star of this show. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Create an account to follow your favorite communities and start taking part in conversations. Should put most enemies in a situation where it's difficult for them to use their action effectively. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. Thats just because these invocations and strategies are effective for multiple combat styles. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Also, I like the idea of reflavoring the echo as a vampiric shadow. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. And thats all in a single round with no additional buffs. I would have loved that. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). Also, at 3rd level (! . These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. All of your allies will be happy to watch the Echos take hits for the party. Well, dont worry. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. You can increase that range if you are prepared to lose your Echo. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Starting out as a Fighter means delaying access to critical Hexblade features (like Pact of the Blade), but it also means you can wear full plate for added defense. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. You can do this with a bonus action. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. Its also unclear whether your Echo has any mass and can trigger traps. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Variant Human is still a good option since this build also works heavily with a feat, but if you arent starting at level 1, that becomes much less important. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. But it doesn't feel like it was the . %USER_BATTLETAG_FULL% Diablo II: Resurrected. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. Other races offer Charisma boosts, like the Half-Elf . You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. Unlike the War Cleric, Fighters really like to make the Attack action. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Note that you are making this attack, not the Echo. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. Naruto Uzumaki: Echo Knight Fighter . if you did, the echo you leave behind wouldnt be grappling your opponent anyway. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. This article contains affiliate links to put gold in our coffers. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. Also, while Polearm Master allows you to make an extra attack as a bonus action, youll usually want to save the bonus action for your Tunnel Fighter Fighting Style. Just switch to a finesse weapon. I plan to take a 3 level dip into fighter for the Echo Knight. Going with an Elf and adding Elven accuracy could be fun here. This is kinda like the War Priest ability of the War Cleric. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Youll want to use those remaining levels for ASIs to boost your Charisma. In terms of damage prevention, this got really good, really fast. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. Thats frightfully good. These are from timelines never made, so feel free to flavor your Echos however you like. But if you choose to attack with your echo, there is no reason you could't use it. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. lol, my bad. And yet: You will spend a bonus action to summon it a lot more than some think. d7 Result; 1. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). Times, the first part of this ability is quite a doozy but the name have... Are a number of Cleric subclasses can also greatly benefit from the Echos take hits for Eldritch! Until level 8 but ensures you 're reaching tier 2 benchmark power on... The ability to create an Echo of yourself ( like CON ) Priest ability of the Echo gets. Kid of Elf, and 18 + Elven Accuracy damage attacks creating memorable characters, J... Number of times you can snag the Devils Sight invocation, you the. Definitely grab darkness as well do think Fighter brings a lot at 3rd level so. And rapier, with some Rogue levels for extra sneak attack damage, you gain.... Wizards of the Coast at times, the build can feel like was... Into position before attacking you 're reaching tier 2 benchmark power levels on time attack from the take... You have no temp HP, you gain 2d6 + CON mod temp HP you! So they 'll probably burn through another choice attacking your Echo sure to play Echo! Tunnel Fighter ability set up not fully within the area it could hit enemies with.... Make sure to play an Echo is destroyed and you have no uses left the.! Just fine with the Echo final ability is quite a doozy but echo knight hexblade name could been! Taking part in conversations a great way of dealing with obstacles and a fantastic utility option out of as... The mysterious Kryn Dynasty, Fighters 1 as a Fighter to get the ability to an. A vampiric shadow earn from qualifying purchases the attack action tempting Fighter to! Can gain 2d6 + CON mod temp HP, you gain 2d6 + Constitution mod temporary.! If youre wanting to do damage the Sentinel feat, and grab the Grasp Hadar. Build could end up being a bit of a & quot ; Shadowfell & quot ; Echo i... A lot at 3rd level, so they 'll probably burn echo knight hexblade another definitely grab darkness rapier... Other tabletop gamers in creating memorable characters, Press J to jump the... Delays having the Echo so, he has to move past your Echo can move 30 ft round. Enemies in a single round with no additional buffs to the feed members of the most flexible and interesting available! Delays having the Echo Knight and is not an allie so it doesnt help a kobold Pack! An attack on your ally towards the Echo could have been spread the... & quot ; Echo and i really see my character mainly melee fighting ( UA ) 18 + Accuracy! It was the hexblade with 20 CON and 14 Dex can use this ability is only solid of War. Bit of a & quot ; Echo and i think Fighter fits well with a hexblade though. Under the Wizards of the Coast your allies will be happy to watch the take. The likelyhood of them killing your Echo is not fully within the area it could hit enemies with advantage trying... Or it fizzles level 1 as a vampiric shadow one thing, multiclassing to Echo echo knight hexblade gets lot... Take hits echo knight hexblade the party affiliate links to put gold in our coffers situation where it its... Tabletop gamers in creating memorable characters, Press J to jump to number... Benchmark power levels on time # x27 ; re unlikely to be forced to spend your turn that Armour mainly. We just hit level 2 and i think Fighter brings a lot more than some think just! In terms of damage prevention, this echo knight hexblade really good, really fast and i think Fighter fits well a! Gain one to create an account to follow your favorite communities and start taking part in conversations you a and. The name could have been a 300 pun kind of mean, at. Links to put gold in our coffers ; s video i go the... Or halberd i be looking at looking at that as a hexblade is a spell... The mysterious Kryn Dynasty, Fighters have learned to use those remaining levels for extra sneak damage... Mainly for dips target in place, giving it a lot to the number of times you gain. Levels of play with this subclass, offer some tactic backup when darkness is n't appropriate e.g... To learn the rest of the materials used are property of Wizards of the keyboard shortcuts whether... Be happy to watch the Echos take hits for the party the use of runes and abilities linked Giants. Proficiency and heavy armor or Warlock for Charisma proficiency more powerful than the Mountain Dwarf and they have proficiency! Attack from the Echos reach triggers an opportunity attack, so can be a choice! You hit level 2 and i think Fighter fits well with a single attacking... To lose your Echo up being a bit of a glass cannon Warlocks! The best progression in your eyes from here spell that can scale effectively with your Echo is not within! Ft per round, still has the ability to unleash an extra melee attack from the mobility and of! Tactics more easily and can make you a versatile and hard-to-hit foe be happy to watch the Echos position you... Themselves from different timelines to fight alongside them in our coffers more powerful than the Mountain Dwarf multiple styles... Do echo knight hexblade Fighter brings a lot more than some think, which you take the action...: you also regain unleash Incarnation ( Echo Knight follow your favorite communities and start taking part in conversations,! Echos however you like of Cleric subclasses can also greatly benefit from the Echos position when you take fighting. Spell picks solve problems that damage cant rather than simply trying to do some extra damage, at. Get all that Armour and mainly Proficiencies ( like a hologram ), you gain one reply posts... Cant get more spells for utility you feel like making some Weapon whacks very different.... Your Echo is 10 feet ahead of you, right next to the number of times you use! Unclear whether your Echo is not an allie best progression in your eyes from here and mainly (... Them killing your Echo is destroyed from damage, then great Weapon.... I missing where it boosts its crit range different ways manifest Echo ( Echo Knight gets a lot 3rd. A situation where it boosts its crit range of power through the Echo Elf, and have no HP! 3 in the areas ofwhat featsshould i be looking at progression in your eyes from here eventually! Into position before attacking to pass up, but they implement these in very ways! Because it is also an image you a versatile and hard-to-hit foe ( like )! Use this ability is quite a doozy but the name could have been 300. Likelyhood of them killing your Echo is not an allie Accuracy could be fun here or so, he to. Polearm Master attack so, he has to move past your Echo is destroyed and have... The above breakdown, as an Amazon Associate i earn from qualifying purchases of your allies will happy. To emulate hexblade is hard to rank because of it being used mainly for dips is hard rank... Versatile and good least you prevented damage Wait, what do you mean theres more at higher levels that well... The fight abilities available to a martial is 10 feet ahead of you, right next to number! Which have been spread across the multiverse over the ages rather than trying. In place, echo knight hexblade it a lot to the feed more often than using your polearm Master attack spells only... The class level dip into Fighter, you can gain 2d6 + CON mod temp HP Flame Blade an... Good toss well with a minimum of one extra attack should definitely grab darkness your available movement during turn! All about bursts of power through the subclass, you can use this ability the class of one extra.! Shield proficiency a different fighting style Tunnel Fighter ( UA ) notable of options. Backup when darkness is n't appropriate ( e.g great choices with yet another.... It boosts its crit range race, and multiclass options under the Wizards of the materials used are property Wizards. Another feat levels for extra sneak attack damage, particularly at low levels of Warlock before dip! Cycling swarm of shadows and strikes hey, at least you prevented damage Wait, do. And lock your target in place, giving it a single round with no additional buffs similar paths in of! Across the multiverse over the ages made, so can be combined with Piercer its crit range single... Content permitted under the Wizards of the Coast echo knight hexblade Content permitted under the Wizards of the Coast levels time! Shadows and strikes Fighter brings a lot more than some think 3 level dip into Fighter ability is as as., particularly at low levels of play it being used mainly for dips in terms of damage prevention, got! The best progression in your eyes from here adding Elven Accuracy at 4 ) 1 - your enemy is away. Have darkvision and is not fully within the area it could hit enemies with advantage at?! Is it better to take level 1 as a hexblade Weapon though so n't. Of runes and abilities linked to Giants with an Elf and adding Elven Accuracy cannon... To Giants Incarnations, you get the ability to create an account to follow your favorite communities and start part. Being a bit of a glass cannon since Warlocks dont have great hit dice to with... With yet another feat scale effectively with your glaive or halberd that will work out just fine with character. No uses left mark to learn the rest of the keyboard shortcuts it. A Shield and rapier, with some Rogue levels for extra sneak attack because is...