Advanced Search. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. Any gem pried from the helm crumbles to dust. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Weapon (greatsword), Legendary (requires attunement). A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. Armor (padded), very rare (requires attunement). As a bonus action the creature can bring forth one stored weapon in each hand, or return one weapon in each hand to the demi plane. This small, green, magical bead can easily fit in your pocket. While attuned to this shard you can use an action to regain a spell slot up to third level. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. A vial will coat three bullets before it needs to be replaced. The charges must be expended to empower the attack before the attack is rolled. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Magical Item (Longsword), Very Rare (requires attunement). Authority has a +2 modifier to attack and damage rolls. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. You gain these benefits while attuned to the spellbook. On a hit the target takes no damage, but is instead restrained by the bola. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. The creature who initially threw the bola can disarm it without making the check. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. When you roll a 20 to hit, you may make an additional attack. When you do, any excess damage dealt to the raven carries over to your normal form. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. Armor (plate), Artifact (requires attunement). Bookmarked items only. A white robe was made for good, gray for neutral, and black for evil. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Venom has a +2 modifier to attack and damage rolls. The flask magically restores one charge per day. Save Save Homebrew Wondrous Items For Later. As a bonus action you can activate Blackfyre and engulf it in black flames. If a spell requires a saving throw it is a DC 17 save. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. Once the arrow impacts something, it implodes and leaves nothing behind. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. You have a +1 bonus to attack and damage rolls with this weapon. Leather. Warlords Bounty has three states; dormant, awakened, and ascended. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. This tome seems to be nothing more than a dusty collection of blank pages. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. Winter has come. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. To whom it may concern, fondest greetings! Both spells require no components when cast using this feature. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. This pistol has multiple modifications, giving it an almost futuristic look. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. Each creature in the sphere must make a DC 15 Constitution saving throw. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. When the situation comes, however, the arrow is a game-changer. Weapon (any), artifact (requires attunement). Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). Specificall. Find out what you can do. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Bound within this Bag of Holding is a greedy entity, that will make itself known the first time a character attempts to remove an item from the bag. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). One With the Trees. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. This flask contains a Potion of Greater Healing that has four charges. The monks of Durheim are renown for their connection to their deeper selves. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. This ability can be used once per long rest. This dagger has a +1 to attack and damage rolls. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. Miniscule birds soar through the clouds, both on the paper and off. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. We are privileged to live under nature's watch: to scorn her is to insult the world itself. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. Curse. This distance increases to 45 feet at paladin level 18. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Wondrous Item, Legendary (requires attunement). Any opportunity attacks taken during the activation of this item are made at advantage. The dagger can hold up to 9 charges. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Something does not work as expected? At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. You can use each card from the shuffled deck as a magic dart. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Common - Armor. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). If you roll a 1 on an attack roll, roll a d20. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This bola can be thrown as an action at a creature within 30 feet of you. These simple looking dice were enchanted by a cleric ofless than honorable intentions. Creatures take half damage, are not blinded, and are not pulled on a success. D&D Ideas Rods, Staves and Wands. Uploaded by burningbright. View/set parent page (used for creating breadcrumbs and structured layout). A magic item's description gives the item's name, its category, its rarity, and its magical properties. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Weapons rising to the top. Elven Kinship. You can use a bonus action while wearing the pauldron to expend 1 of its charges to invoke its tactical insights, magically granting you advantage on the next weapon attack roll you make before the end of your next turn. Creatures who fail the saving throw take 3d6 fire and 3d6 thunder damage, creatures who succeed take half damage. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. You gain the following benefits while wearing it: While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. This ring has 4 charges. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. This weapon is a +2 longsword. Yet, the Orb of Cold never melts. They might sell for a lot and look pretty, but they aren't the most useful. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. This well-worn gray bearskin hide has been passed down from druid to druid for generations. If you would like to support the GM Binder developers, consider joining our Patreon community. I would also like to thank The Homebrewery for such an amazing tool to use! The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. Glory has three states; dormant, awakened, and ascended. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. If you take 10 or more lightning damage while holding this weapon, roll a d20. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Dark Room. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Muckwuggle the Frog God includes the Fabulous Frog Wand. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. A memory can be stored on a page in this book, directly from a creatures mind. Kelren is stern, but honest. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. While you hold it, you gain a +1 bonus to spell attack rolls. Wondrous Item, rare (requires attunement). In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Notify administrators if there is objectionable content in this page. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. This dagger has a +2 bonus to attack and damage rolls. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. The guard drake disappears after one hour or when reduced to 0 HP. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. The SRD plus some homebrew items not flesh but rather a flexible but wood. Long forgotten, has a +3 to attack and damage rolls and deals an additional 1d8 radiant on. Multiple adamantine studs or when reduced to 0 hit points with stone Wail causes them to crumble and expose gem. 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