Lobbies have been reworked a lot under the hood. It will resume when you leave, Debug Ref: Added SFX (sound effects) section, Modding: CharacterSFX (the values for FrameConfig.sound) have been converted from numbers to descriptive strings. We would like to show you a description here but the site won't allow us. Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). Gameplay should be unaffected, Replays: Migrated replay system to new infrastructure, Replays: Replay code length increased 8 > 10 digits to reduce frequency of collisions, Patch Notes: Fixed notes box to be constant width. Restore defaults will now only affect the settings you see in the Options menu, About: Added links to Infil's FGC Glossary and community character guides, Maintenance: Refactored and tested user settings and localStorage to be less error prone, vs CPU: Added setting to remember chosen CPU difficulty, Tutorial: Fixed bug where it would "You're done with the Advanced tutorial!" You should check it out on the EBF Discord where you can chat with Feit-Neo themselves and see how the development is going . Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Events. You can download the latest version of Tough Love Arena via GitHub Releases. Will it be once it becomes a beta branch? Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 Rapid, Burst, and Rejection have been converted to use this new field, Modding: Fixed bug where the Sound Toggle was still visible while testing mods, Buffed Noodle/Rice: Whip's close hitbox has been made 25% taller, NOTE: This is to fix a bug introduced in 0.65.2, where the slightly higher launch on Swat meant that doing Swat > RC > Whip in the corner would whiff, Settings: Fixed RenderFPS, which wasn't having any effect before now, Settings: Mobile players are now defaulted to RenderFPS=30 to ensure a smooth framerate. @armaniadnr Could you give me the link to your discord? Swipe has been split off of Swat and tuned to be a viable attack in neutral. Espaol - Latinoamrica (Spanish - Latin America). The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. By supporting creators you love on Patreon, you're becoming an active participant in their creative process. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. EBF5 Android Version: Added Pause Menu and Pause Button. Instead, they are uploaded when a Replay is shared. Stalled 50% Hall of Fame. It's simple, stays in the spirit of throws (they only work on blocking), and fixes the difficult scenario of consistently avoiding Caber Toss (just hold forward), Throw ranges: These been expanded in proportion to walk speed. times are tough people are isolated. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. and the greatest ones keep making quality stuff. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. You can show it via the Training popup menu, Online: Improved clock sync algorithm to be less error-prone, Changed Noodle: Fist now does a normal amount of pushback on block (it was previously 0 pushback), Maintenance: Fixed bug where FAQ, Todo, and Changelog wouldn't load, Maintenance: Fixed bug where developer tools were accessible on production, Nerfed Pork: Caber Toss throw range decreased 0.6 > 0.8 (reverts 0.54.1), Character Select: Fixed bug where the incomplete boss character "Mystery Meat" was selectable, Versus CPU: Rebalanced Secret Spice and added Backflip, Versus CPU: You can no longer pick custom rounds/time for Boss Fights, Gameplay: Fixed landing frames after BURST to be coded as Recovery instead of Startup, Gameplay: Fixed "gap" frames, the frames in between actives frames for multi-hit attacks, to be coded as Startup instead of Recovery, Frame Data: Menu has been updated accordingly (more info about gap frames coming in a future patch), Training: Fixed bug where reseting position and/or loading state erased your input recording, Training: If looping playback while you reset positions, the loop will now restart after reset, Training: If looping playback while you save state, the loop will resume at the same time on load state, Gameplay: Fixed bug where throws could not Counter Hit. Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. The Uppercut nerf only slightly reduces corner damage. This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. Even if you don't post your own creations, we always appreciate feedback on ours. You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! But we think the risk/reward is now too rewarding. Buffed Noodle/Rice: Whip Splash can now be RAPID cancelled on block. This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. You will see a warning the first time you install. Downtown Los Angeles is the central business district of Los Angeles, California. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. Are uploaded when a Replay is shared to set a place on the EBF Discord where you can with! 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